Ratings
Pokéjam OVR Explained
Every card in the game shows one number, and that number is calculated differently at every position. Understanding the formula is the difference between drafting a good player and drafting a good rating.
The formula
Each position has its own weight table across the eight ratings. The game multiplies, sums, then stretches the result into the familiar 25 to 99 band:
raw = sum( rating * weight[position] ) OVR = clamp( round( (raw - 60) * 1.25 + 58 ), 25, 99 )
Two things fall out of that. The 1.25 multiplier means a five-point gap in the weighted average becomes roughly six points of overall, so differences are amplified rather than flattened. And the weights are not normalised the same way everywhere: the positions simply name the ratings they care about.
The weights, position by position
A dash means the rating is not counted at all at that position. The column carrying the most weight is the one to read first when you compare two players.
| Position | Speed | Shooting | Finishing | Passing | Perimeter D | Blocking | Rebounding | Handles |
|---|---|---|---|---|---|---|---|---|
| Point Guard | 20% | 20% | 10% | 20% | 10% | — | — | 20% |
| Shooting Guard | 15% | 30% | 15% | 10% | 15% | — | — | 15% |
| Small Forward | 15% | 20% | 20% | 5% | 20% | 10% | 10% | — |
| Power Forward | 10% | 10% | 25% | 5% | 15% | 15% | 20% | — |
| Center | 5% | 5% | 20% | 10% | 10% | 25% | 25% | — |
Why the same number means different things
Take the two players closest to a 78 overall, one at each end of the floor:
| Player | OVR | Spd | Sht | Fin | Pas | Blk | Reb | Hnd |
|---|---|---|---|---|---|---|---|---|
| Jynx (PG) | 78 | 70 | 84 | 56 | 86 | 56 | 54 | 80 |
| Exeggutor (C) | 78 | 57 | 84 | 83 | 70 | 75 | 78 | 65 |
The centre's number is bought almost entirely with rebounding and blocking, two ratings a point guard barely uses. The guard's is bought with speed and handles, two ratings the centre is not judged on. They are both 78 and they are not remotely the same player, so a draft board sorted by overall alone will take the wrong big man.
Where the whole roster sits
291 players, an average of 70.5 and a median of 72. The distribution is bottom-heavy: there are 132 players under 70, and only 45 at 85 or above.
- 25–291
- 40–446
- 45–497
- 50–5428
- 55–5925
- 60–6434
- 65–6931
- 70–7433
- 75–7941
- 80–8440
- 85–8931
- 90–9411
- 95+3
The ceiling is Mewtwo at 97; the floor is Magikarp at 25. Neither is a drafting decision you get to make in most runs — one is a first-round luxury, the other is a joke pick that becomes the single best evolution in the game.
How to use this when drafting
- Compare players within a position. Cross-position overall comparisons favour bigs almost by construction.
- Read the weighted columns first. At centre that means rebounding and blocking; at shooting guard, shooting.
- Treat a high overall with a wasted weight as a warning. A point guard rated mostly on finishing is scoring for a skill the position barely uses.
- Remember the amplification: two points of weighted average is about 2.5 points of overall, so small specialisation gaps look bigger than they are.